Zettai Hero Project (Video Game) - TV Tropes
The Demon General, Darkdeath Evilman, has kidnapped Super Baby, the infant savior of the The official English title is Z.H.P. (Zettai Hero Project): Unlosing Ranger vs. No relation to Kaizo Mario World. Heroes can breathe in space, and are apparently capable of leaving the atmosphere at will even if they can't fly. Elite Beat Agents; Z.H.P. Unlosing Ranger VS Darkdeath Evilman The following eight games (and some extra stuff) wouldn't be part of Your relationship with Clementine, the orphaned girl you're required By the end of Episodes 3 and 5, I wanted to hang myself with that gigantic rope I was left with. Ron Burke is the Editor in Chief for Gaming Trend. Currently living in Fort Worth, Texas, Ron is an old-school gamer who enjoys CRPGs.
You want this scene to happen? You have to watch these characters die over, and over, and over, and over. In order to get the official ending or anything remotely close to a "good" resolution, you have to run through the game multiple times by getting the bad endings, some of which outclass the anime in terms of "crazy shit dat goes down".
While one can eventually just power their way to an ending that's actually happier than the series, it is built upon a foundation of some tough dungeon crawling and seeing some real messed up shit that you can't avoid, or inadvertently cause. The game itself mirrors the plot's sentiment, as you can intentionally "kill off" your allies or aim for bad endings in order to build up more power for the next "cycle" as well. Come suffer with me. I've played through the game in Japanese and read through mountains of translated text and video so I can say all that work is not going to pay off for most people, especially those that haven't seen the series.
And compared to some other recent narratives from across the sea likeDangan Ronpa, and Corpse Party that are more accessible, it's not the highest in terms of plot delivery. But personally, I could only handle the game in chunks before I would find myself too depressed to do anything. This game hurts so much, feels real bad, but that's why it burned a hole into my list.
WeeabooNus Stage Because this is a text-heavy import game and many Madoka fans won't be able to play it, I've included one of the bad endings in italics below if you're curious.
I wrote it under the assumption you've seen the series, and it has a major spoiler. So if you haven't seen the series yet, give this a skip as it won't make much sense without three hours of backstory: After Sayaka gets her soul gem thrown off the freeway by Madoka, instead of it being found immediately by Homura, you have to basically search for it in the game itself.
Finding it quickly enough will result in the same flow of events as the series, but if you fail to find it in the required time, you'll immediately trigger a bad ending path. Sayaka's body starts to decompose and when she gets revived, she physically resembles a zombie with her skin basically falling apart see spoiler pic. Her love interest, Kyosuke, sees her and calls her a monster, forcing her into the eventual tragedy she has in the anime, just with a more psychologically agonizing buildup.
Now back to superior American Games. Journey hits the nail on the head for me in every possible way for game design and presentation. Immediately upon entering the very shiny and brown world, I was sucked into the game with a childlike wonder I haven't experienced in decades.
Despite its simplistic appearance, it felt like an environment that had a history to it and I wanted to explore it. This was a linear experience that carries an epic weight to it as you venture from set piece to set piece.
I was in awe in several driven sections where I could just sit back and enjoy the view. Your diminutive size to your surroundings only aid in the experience, I actually got scared in the underground section of the game when I encountered hostile creatures that were reminiscent of the giants in Shadow of the Colossus. And I felt the exhaustion of my avatar as it pressed on foolishly during one of the final weather effects you encounter. The hieroglyphs you encounter and read between zones illuminate you on the bittersweet plot as you proceed, and even though it is bittersweet, it actually gives some reasoning to the flow of gameplay.
Make sure to type in "game" when you google "Journey", because there's a lot of band and Hobbit pictures. Another main component of the game is the uncontrollable matchmaking system which pairs you with another anonymous random player in each area. Based on my multiple experiences with Journey, these players are often quick to help you proceed and find hidden glyphs that increase your flight capabilities. Since you cannot communicate with anything other than pinging noises, far removed is the feel of dread one has when playing an online FPS with sailor-mouthed adolescents.
It's hard to explain, but I would develop a kinship with the other silent players I've encountered Journey has done something few games could do: Not only did it force me to play games with people I would normally avoid, it made me enjoy playing the game with said individuals. Despite being so small by technical measure, Journey opens up a world larger than my own comfort zone and I'd like to make a return trip sometime in the future.
The Line was supposed to be a forgotten game, a mindless military shooter that would be forgotten under the sales of its more popular brethren. Delayed multiple times, several staff changes, and no hype given for it, it's a miracle the game even came out. The "Baby Jesus of Video Games" as I'm now calling it was even advertised under the most generic of buzzwords.
However, this little diamond in the rough became one of my favorite games of the year. While it starts in the most typical way a game with sand and guns could proceed, it features some brutal plot pivots that unnerve and define your motivations throughout in more ways than one. Your team undergoes some psychological duress throughout the game in both the cinematics and gameplay.
One hit executions in the game start with merciful knockouts, and then slowly turn to savage beatings as you reach the conclusion. Calm and collected squad orders turn feral as the situation gets desperate. The game deploys a wide range of talented voice actors with Nolan North as the lead. If you thought Nathan Drake sounded a little deranged whenever he whispers, "That's your neck", you need to hear him argue with himself on the brink of insanity.
The soundtrack that plays in the background of each area comes from either a maniacal Radio DJ or your own psychosis, both taunting you at every possible moment, with the most fitting music. Some scenes will run the gambit of emotions, from humor to mystery and even horror.
If you're into games that mess with the your mind like the Metal Gear Solid series, you'll be right at home with some of the illusions at play. Despite the pretense one has with the setting, you actually venture into some pretty colorful areas with lots of backstory, caked into the walls themselves.
Promoted blog: Eight emotions elicited in
The mystery at heart kept me obligated to press forward, despite commonsense, in both the game and real life. I expected to slowly drag myself through the game in bite-size chunks over a week, and found myself up at 4 A. And then I spent another two hours reading player reaction to the game and looking up the deeper, hidden stuff I would only notice in retrospect.
Hell, someone even wrote a lengthy eBook about the game. The Line has gone on sale for under 10 dollars several times this year, there's little reason to miss this six hour romp for the narrative alone. Fans of Apocalypse Now, Jacob's Ladder, or Heart of Darkness may see it all as pastiche, but for a game that was advertised as something completely different, it sold me on the surprises in store.
If you enjoyed the weird messages Hotline Miami contained, you'll get a similar experience with this overlooked tale. Who vandalized that graffiti with all that blood?
Z.H.P.: Unlosing Ranger vs. Darkdeath Evilman Review – GAMING TREND
To score a free Steam copy of Spec Ops: The Line, write down the name of any game that made you cry in the comments, along with the keyword Darren, mentioned anywhere inside or out. But before we bring this show to close with a giant circle jerk, let's do some damage control for games I didn't bring up: Honorable Mentions There's been a wealth of other games this year that got people shaking and quaking.
Sadly, I wouldn't have room to address all of them in a timely fashion. Plus, it ruins the alliteration for me to include more than eight.
So here's a bunch of games that came out this year that could've easily made this list but were left out for one reason or another: Close but no cigar: Papa Y Yo PS3 - A heart to heart tale about the creator's childhood and his abusive father, told in the most abstract and whimsical sense. An Elysian Tail - An amnesic furry finding a talking sword and an annoying fairy sounds like a bad and uninspired start, but this fairly dark story about genocide has its moments and is quite the accomplishment; especially considering everything except for the sound design was done by one man.
It's pretty much the inverse of Mass Effect 3. Home PC - A very different take on the Adventure genre. Even if you catch onto what it's doing early on, it is set up in a way that has you wondering and writing what exactly happens in the end. Frog Fractions PC - A very unexpected and awesome sheep in wolf's clothing.
It lost some of that initial shock after the first few "revelations" but it's worth a playthrough. A very brave and clever game that's a love letter to late 80s PC floppies. Thirty Flights of Loving PC - I can see why people think this is one of the best experiences of the year, but I personally didn't get much out of it. Running less than 15 minutes long and it makes you wonder what defines a game, but the number of glitches and bugs in that short of an experience, plus the MSRP didn't work in my favor.
There's beauty there, but it just didn't do it for me. Didn't get to finish: Lone Survivor PC - Only got 30 minutes in. I can tell this love letter to the classic Silent Hill is going somewhere awesome with multiple endings, but I need to put more time into it. Katawa Shoujo PC - A dating sim with girls that have a myriad of disabilities. Only got halfway through one route, but it piques my interest, and the fandom has exploded.
You could do worse for the price of FREE. Fez - It was alright, but I didn't have the motivation to proceed terribly far into it without getting distracted by other releases. I'm truly sorry, Fez. Maybe in another world, another time, another plane.
Ports of pre-existing games: Give the updated version a try as it adds a lot of content if you even have a Vita. Prepare to Die Edition PC - If you want the perfect example of atmosphere in a video game, this game is a sterling example. Unfortunately, these are the awards and a PC port doesn't count. Still, it's cheap and if you're looking to get absorbed into something deep, check it out.
Where other mediums may have taken decades to achieve great strides, games have evolved at remarkable speeds, turning somewhat new concepts into overdone tropes within a year. Some of the things these eight wonders of the world have done, cannot be delivered to the same effect again.
The mercy killings in The Walking Dead won't have the same effect in Season 2, nor would a game suddenly titled Hotline Miami 2 possibly pack the same narrative punch without going in a different direction.
Revolutions in survival horror games have come and gone in waves, and while a sequel to ZombiU can refine the gameplay, it will already be old hat with the presentation. And you know what? All of that is alright. A blessing of game design is that designers, publishers and players often immediately know when something is overdone and will do what they can to push forward. If could output so many quality products in such a short period amidst the muckthen the next few years are going to be interesting to witness, just to see what surprises us.
But let's not forget all the good games that have paved the way to this point. Let me know what games struck a chord with you or what you disagreed with in this article. Or let me know any games I should really try, because I'm always looking for a good story. And if you haven't got a chance yet, try some of the games I've listed; if I haven't hyped them up too much for you, I'm sure you'll get your time and money's worth out of playing some of them.
But you don't have to take my word for it You are logged out. Tetsuya later also meets Honoka Uehara, also an heroine who attends his class, Honoka shows great interest in literature but is really shy and timid 5.
SoltyRei — SoltyRei is a Japanese anime series by Gonzo and AIC combining attributes of drama and sci-fi, about the inhabitants of a city where an Aurora prevents aerial travel. On January 26, the series made its North American television debut on the Funimation Channel, Aurora Shell A protective barrier that holds the atmosphere of the planet in place.
Any object that comes into contact with it is affected much the same as being struck by lightning, in addition to the Aurora-like waves of color produced at night, it also hinders air travel and EM wave detection.
The laser discharge converted itself into a massive, powerful lightning that obliterated the old R. Hilga A gargantuan vessel built for flight to space, being designed as a space vessel, it has the ability to hover within the atmosphere and it is equipped with a powerful hyper beam cannon.
It was constructed within the old R. C, though Hilga is overwhelmingly massive, it is a one-person vessel and Ashley first serves as its pilot. Their original mission was to investigate the sudden silence from the migration ship several years earlier. Before Hilga could launch it was struck by a lightning, heavily damaging it.
Headquarters, and part of the city that surrounds it and that disaster was later known as the Blast Fall. After that disaster, it was repaired and docked at the center of the new R. C, Hilgas existence remained hidden in secret for 12 years until it was hijacked by Accela, its second pilot, who used Hilga as a weapon of destruction.
It was heavily damaged when Accela forced to shut close Hilgas fully charged hyper beam cannons opening to prevent its firing and it was repaired again for Soltys use, its third pilot, to stop Eirene and the migration ship from its collision course to a newly terra-formed planet. It successfully took off to outer space but was destroyed by Eirenes defense weapons. In the wake of the catastrophe, a number of children who could not be identified were sent to city orphanages.
In response, the political leadership decided to grant a number of these orphans residency in order to give them access to healthcare. The first individual to be identified as a New Rights Child is Rita Revant, after being visited by Roy Revant, Rita explains that she is able to receive welfare and live in the countryside because of her benefits as a New Rights Child 6.
Unlosing Ranger VS Darkdeath Evilman is centered around a playable character exploring randomly generated. However, some gameplay mechanics common among Nippon Ichi games are featured in Z.
P, such as the ability to pick up and throw enemies. Similar to roguelike games, the player is reset to one upon entering a dungeon. However, upon completing a dungeon or being defeated, the current level is added to their Total Level count.
The facilities themselves can be customized by changing the NPCs in charge of the facilities functions. Character customization plays a part in Z. The player can equip items that change the characters appearance. At the end of each chapter, the player must return to Earth and these battles are different from the main gameplay in that they are based on turn-based RPG battles. The game takes place primarily on Earth and a version of the planet known as Bizarro Earth.
The two planets and their residents are linked in a such that when someone on Earth experiences something their Bizarro Earth counterpart experiences a similar event.
At the Facility, heroes are trained by travelling through dungeons on Bizarro Earth and solving the problems of the local residents. In the year 20XX, a baby who is prophesied to save the Earth is born, the people of Earth name it Super Baby and pamper it, but its sudden popularity results in it being kidnapped by the monstrous Demon General Darkdeath Evilman.
Darkdeath Evilman is then challenged to a fight by the Absolute Victory Unlosing Ranger, a hero reported to be invincible, to decide the fate of Super Baby and the Earth. The game begins with the actual Absolute Victory Unlosing Ranger, Pirohiko Ichimonji, as he rushes to confront Darkdeath Evilman, he is hit by a passing truck and killed.
Before dying, Pirohiko hands his Morphing Belt to a random passerby, the new Ranger then arrives to fight Darkdeath Evilman as the people of the world watch on television, but he is promptly defeated 7.
The manga is about a boy, Tsunayoshi Sawada, who discovers that he is next in line to become boss of the Vongola family. The Vongolas most powerful hitman, an infant named Reborn, is sent to teach Tsuna how to be a boss. An anime adaptation of the series by Artland aired on TV Tokyo from October 7, to September 25, Viz Media licensed the manga and the television series for an English-language release.
A number of games, light novels, and other products were also created based on the series. However, they said it more violent after volume eight. Timoteo, the Vongola IX—the current head of the family—, sends Reborn, reborns chief teaching method is the Dying Will Bullet, which causes a person to be reborn with a stronger self to execute his dying wish. The clumsy, underachieving Tsuna becomes stronger, more confident and willing, making him a suitable Vongola family boss despite his continued reluctance and he makes several friends, including Kyoko Sasagawa.
Tsuna gets out of scrapes on his way to becoming the Vongola boss. The Varia, the Vongola assassin squad, want their boss, Xanxus, to be the Vongola boss, lambo, a weak infant hitman who wants to kill Reborn, and Chrome Dokuro, a girl with links to the criminal Mukuro Rokudo, also join them. After defeating the Varia, Tsuna and his friends are transported to the future to face the Millefiore family and they discover that the Arcobaleno, the seven strongest infants, are dead except for Lal Mirch.
Byakuran, who has obtained knowledge from parallel worlds, wants to obtain all the Mafia rings to become omniscient, Tsuna and his group defeat Byakuran and return to the present, where they learn that he is to be installed as Vongola X. The ceremony is disrupted by the Shimon Family, who have sworn revenge on the Vongola founding father for betraying the first Shimon boss. Tsuna confronts the Shimon Family on an island, the Vindice.
The combined strength of Tsuna and Shimons leader, Enma Kozato, after Tsuna reconciles with Shimon, Reborn and the other Arcobaleno compete among themselves to remove their curse 8.
- Z.H.P.: Unlosing Ranger vs. Darkdeath Evilman Review
The first season consists of episodes and first aired in Japan from July 3, to September 23, A second season titled Mission-E aired between July 7, and September 22, Chinami Ebihara is a high school student who emits electromagnetic waves when her emotions run wild. The waves affects electronics such as phones, televisions. Her ability forces her family to move from one location to another, in the yearthe Ebihara family moves yet again.
At school, a boy named Kotaro Kannagi notices her ability, Kotaros interest in Chinami is met with jealousy and misunderstanding by Kotaros childhood friend, Kujo Sonomi. Chinami Ebihara Voiced by, Mai Hashimoto Chinami Ebihara is a clumsy year-old girl and she has a mysterious ability to emit electromagnetic waves from her body when her emotions run high.
This ability forces her to be unable to use equipment of any kind. When the story begins, she had moved into town, and catches the attention of Kotaro Kannagi.
NIS America Blog – ZHP and the Human Condition?
As the story progresses, she develops feelings for Kotaro and eventually ends up dating him and she is equipped with a suit of armor that utilizes her Type-E as a power source to fight off Foundation members. She and Kotaro are still dating and contact each other frequently through handwritten mail, in episode 10, Kotaro proposes to her and she accepts.
He is the head and only member in the Science Research club, at first he notices Chinami Ebiharas abilities and pressures her to allow him to study them. Eventually through a series of comic misunderstandings he comes to realize that he has feelings for Chinami Ebihara, in the sequel Mission-E he and Ebihara are still dating, contacting each other through hand-written mail. In episode 10 he gives her a ring and proposes to Ebihara, later it is discovered that he planted a GPS in her ring, leading Kujo to hit him with her shoe for doing such a thing.
Sonomi Kujo Voiced by, Kaori Nazuka Sonomi Kujo is Kotaros childhood friend who is in love with him and she is very jealous of how Kotaro worries about Chinami and often misunderstands the situation 9. The series has also adapted into two manga series, which are serialized in Monthly Asuka and in Young Gangan.
A sequel titled Darker than Black, Gemini of the Meteor premiered in Japan on October 8, on January 21, it was announced that Funimation, the North American distributor for the anime, no longer holds the license for the first season. The real stars disappeared, replaced by false stars, during this time, people possessing various special abilities—called Contractors—emerged, each capable of different supernatural feats.
Each Contractor has a corresponding fake star, which reacts to their activities, as such, Contractors are usually identified by their stars Messier catalogue number. Kept secret from the masses, these individuals are known to murder in cold blood, smothering unnecessary emotions with logic, various nations and organizations around the world train and utilize Contractors as spies and assassins, resulting in violent battles for valuable objects and information.
Following the disastrous Heavens War, the United States lost its dominant position as a superpower to an organization named the Syndicate. The story revolves around a Chinese contractor codenamed Hei as he undertakes various espionage and it eventually reveals a plan of the Syndicate to erase the existence of contractors, and a resistance put up by contractors from the Syndicate itself and various espionage agencies.
Darker than Black was conceptualized by Tensai Okamura and produced by Bones and it completed its initial run on September 27, and received its broadcasting satellite premiere on Animax from May 8, to October 23,