Borderlands 2 (Game) - Giant Bomb
Upon killing enemies the Goliath will gain levels, have their health replenished, and become physically stronger. With each level gained, they become much. Rare Loot - Borderlands 2 Wiki Guide - IGN V h y c a w sj evt re aticConfig linkId activeElement var if rmConfig. Goliath Meet David Allowed to level up four times . Borderlands 2 is an open world action role-playing first-person shooter video game developed Maya, "the Siren", can "phaselock" enemies by trapping them in a sphere of energy for a few seconds. The Vault Hunters meet the Firehawk, who turns out to be Lilith (an existing and playable character in Borderlands), whose.
Gameplay mechanics do not change much after the release of Stage 2, but monsters are made more powerful. They are given more health, stamina, armor, and skill points to unlock all abilities. Cooldown time abilities also shortened and recharge rate becomes significantly faster.
The Goliath is the starter Monster, available to all players. It has the strongest armor and health among the monsters.
Goliath can charge and throw large rocks at Hunters, which can temporarily stun them, as well as perform attacks, such as breathing fire and "Leap Smash".
In order to navigate the environment, the Goliath can leap over obstacles. The Kraken is the second monster players unlock. The Kraken can also set up traps such as mines in a map to hurt the Hunters. The Kraken can temporarily ascend into the air to both escape from the hunters and move past some obstacles. The Wraith is the third unlockable monster.
The Wraith can warp towards a Hunter and unleash a blast, dealing damage to the Hunters. They can also launch a small arena within a map which grants them bonus armor and strength. The Wraith also has the ability to teleport between places and kidnap a Hunter whilst in a group. The Behemoth is a DLC character. The Behemoth can also create "Rock Wall", which can isolate a Hunter from their companions. The Gorgon is also a DLC character. The Gorgon has abilities such as "Traversal", the ability to launch spider webs to move around the map, "Acid Spit", and "Web Snare" which can slow down Hunters.
The Gorgon also has two abilities that use a 'second Monster' called "Mimic", which allows the player to control a clone-version of Gorgon that explodes to deal damage to Hunters; and "Spider Trap", which sends a smaller version of itself to trap Hunters. When the company reestablished, it had only 13 staff members. As a new company, Turtle Rock Studios hoped to make use of the popularity of the Left 4 Dead franchise to create something ambitious and massive before people forgot about the company.
They reviewed some of their previous projects and eventually chose Evolve, which seemed to be the most "straightforward" concept. The team also considered the new project as their "proving ground", a project that could show their ability to build a large-scale game beyond providing assistance to Valve.
Members of Turtle Rock Studios, including Robb and Ashton, thought that the gameplay of these hunting games, such as animal-trackingwas seldom incorporated in an action game. Instead of typical big game animals such as elephants and lions, the team imagined it to be a " King Kong ",  which changed to an alien monster. The team picked a sci-fi setting, allowing them to add creative and unrealistic things into the game.
The team also took the concept of boss battlesand expanded upon it by using the concept as a key idea when developing Evolve. The team envisioned Evolve as a video game version of Predator.
The team originally thought that it could be added to the artificial intelligence system of Evolve's wildlife, but was later scrapped.
They thought that the core experience offered by Evolve should be tracking and hunting the monster, instead of getting attacked by wildlife constantly.
The team also thought that it would become an irritation if they added too many complex mechanics for the wildlife. Robb explained that the design team wanted to create a contrast, so that players could appreciate the action and chaotic moments after experiencing the less exciting segments. It also allowed the players to work collaboratively with each other, so that no character would get left behind, or neglected, by the team. From the Monster's perspective, the design team thought that having four Hunters engaging in combat with the Monster would provide a challenge for the Monster, as they could find difficulties in keeping track of the Hunters, and this would make a match feel more balanced.
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In order to showcase the features and abilities of different classes, each class has different variations, in both appearances and costume colors. It was designed to make characters more recognizable and memorable. Another reason was that the design team wanted the Monster to adapt and use different strategies when dealing with different Hunters.
Turtle Rock considered this a way to effectively extend Evolve's replayability and would add more variety to the gameplay. The Monsters started out as a relatively weak creature that could be defeated easily, but becomes stronger and gains more skills as it evolves. Early playtesters complained about the game mechanic, as they thought that this would bring an unfair disadvantage to the Hunters, since they do not "evolve" like the Monster.
However, the design team still chose to maintain the game mechanic, as they thought that it would create an engaging experience.
Borderlands 2 - Wikipedia
Ashton added that such game mechanics can create a "turning the tables" feeling for the Hunters, and that he thought that the sudden change in strategy — from offensive to defensive — could help deliver a dynamic experience to the players. The design team considered designing third-person gameplay a challenge, as they had no prior experience in creating such games.
On the other hand, the design team implemented the first-person gameplay for the Hunters when Evolve's development started.Let's Play Borderlands 2 - Episode 74: Raging Goliaths Everywhere!
The design team thought that the first-person perspective would provide a sense of tension as players would not be able to see what was behind them. As a result, the design team drew inspiration from real-world landscapes. The design team tried using the Source game engine to create a forest landscape but they ultimately failed. As the design team felt that Far Cry and Crysis set new standards for in-game environments, they decided to utilize CryEngine for Evolve.
However, the story and narrative became more significant in the single-player mode. Evolve does not adapt traditional storytelling methods, nor use a campaign modeinstead, players learn about the Hunters' backstory and the fictional world of Shear by slowly progressing through Evolve.
Playing as different characters would also lead to different conversations and dialogues between characters. Evolve features an Cthulhu -inspired artstyle. As a result, much of the wildlife were intentionally designed to feature tentacles.
Robb had previously drawn a lot of esoteric monster designs but the publisher, THQ at the time, thought that while the designs looked unique, they would not benefit the game. The team then began developing "marketing monsters" with a more stereotypical design. The third monster, Wraith, was inspired by sirens.
The team noted that the key feature of this monster was its abduction ability, which the design team felt would capture the tense and exciting moments of classic monster movies. Evolve's soundtrack was composed by Jason Graves and Lustmord. Graves composed the Monsters' soundtracks, while Lustmord composed the Hunters' soundtracks. Graves stated that he intentionally chose not to use an orchestra -based style for the music, instead, Graves used synthesizers to create sounds that he described as "odd".
According to Graves, Evolve's soundtrack has "evolved" as the game development progressed, and that it had shifted to become more electronic and synth-based. The Hunters' soundtracks are more futuristic and synth-sounding, while the Monsters' soundtracks are more drum-intense and distorting.
It was so new that the developer itself worried and wondered why no one else was working on such project. The design team was also uncertain about whether the 4v1 structure would work or not. It tells the story of how the original four Vault Hunters came to be together at the beginning of Borderlands, filling in their backstory and setting up the events of both games. When the game was released, customers were able to unlock the files on their hard drives and play the game immediately, without having to wait for the whole game to download.
Borderlands 2 was also available for download on the PlayStation Network on its release date for retail price. On November 13,patch 1. The most significant of these is the overpowered "The Bee" shield which was given reduced capabilities and effectiveness. Codes are released on various social media sites that can be redeemed in the Borderlands 2 main menu for Golden Keys.
These open the special Golden Chest that is located in the travel station in Sanctuary. When opened, the chest randomly produces rare equipment of the redeeming player's level. It is one of few major games from the pre-VR era to have a VR version made. The Borderlands 2 Season Pass allows users who purchase it to access the first four major DLC packs at a reduced cost compared to purchasing them separately as soon as they become available.
Also available are two additional character classes Gaige the Mechromancer and Krieg the Psychoan additional area known as the Creature Slaughter Dome, the Ultimate Vault Hunter Pack which raises the level cap and multiple heads and skins for character customization.
The content was released on October 16, Captain Scarlett, a sand pirate captain, works with the player to search for Captain Blade's Lost Treasure of the Sands, whilst repeatedly informing the player that she will eventually betray them. It also introduces new raid bosses like "Hyperius the Invincible" and a new hovering vehicle, the Sandskiff, which can only be driven in the DLC areas.
The pack received mixed reviews. IGN called it "a good add-on that doesn't quite live up to expectations", criticising the large number of fetch quests and enemies very similar to the ones found in standard Borderlands 2. Torgue's Campaign of Carnage[ edit ] Mr. Torgue's Campaign of Carnage is the second downloadable content pack and was released on November 20, To find this "champion", Mr.
Torgue, spokesman of the Torgue weapons manufacturer, sets up a tournament in which the player character can compete. It features appearances by Tiny Tina and Mad Moxxi. The new areas also feature a new weapons vending machine, which sells high-end Torgue weapons exclusively and use a new currency called Torgue Tokens. Torgue in particular was interpreted as an homage to wrestler "Macho Man" Randy Savage.
Joystiq reported the pack's quest to be unexciting and in some cases "downright weak". However it praised the character of Mr. Torgue, referring to him as "interesting and breathtaking". The title, screenshots, and details were leaked on December 14, IGN found it to be the "weakest add-on Gearbox has put on the table for Borderlands 2 thus far", criticising unfunny dialogue and the new enemy the Witch Doctor, noting that it is "exhausting to the point you're better off saving time and ammunition by running away".
They ultimately gave the pack 6. However conversely, Hinkle praised the Witch Doctors, noting that "aren't unfairly tough, making them perfect for those late-game battles". The world is fantasy-themed, with skeletons, orcs, treants similar to J. Tolkien 's Ents and dragons featuring as enemies, along with appearances by other Borderlands characters as residents in this world such as Handsome Jack, who is portrayed as its villain, the Handsome Sorcerer.
The campaign's frame story surrounds Tiny Tina's struggle to accept the death of Roland.
Despite the acclaim surrounding the pack, there have been mixed reviews as well, such as the review written by Christian Donlan for Eurogamer. But it is, unsurprisingly, just the kind of trick one of those special long-running TV shows might try to pull now and then — a bit of heavy-handed schmaltz to break up the glib anarchy, a lunge at tonal variation to bring depth to some increasingly harshly delineated cast members.
Is Dragon's Keep fun but lacking surprises? Baha's Bloody Harvest[ edit ] Gearbox planned to release three "Headhunter Packs" by the end of The first was called T. Baha sends players to fight Jaques O'Lantern, a giant pumpkin boss who gives new character customizations as a reward for being beaten. It was released on October 22, It is a parody of The Hunger Games and Thanksgiving day in which players have to compete in a tournament organised by Mr.
Torgue and defeat a giant turkey monster.
It is about finding Marcus's missing gun shipment train while saving the ex-bandit town of Gingerton from the evil snowman Tinder Snowflake. It is about Mad Moxxi's plan to have two Goliaths, one from the Zafords and one from the Hodunks, to marry and end the war between their families. A spin on the Shakespearean tragedy Romeo and Julietit also features new weather effects and some new enemies.
The plot introduces Sparky Flynt, son of the boss character Captain Flynt who, along with five other people whose family and friends have been killed by the six new Vault Hunters and seek revenge. Before they can be introduced in person, separate allies of the Vault Hunters kill or in Salvador's case, arrange the death of the five would-be assassins, before Sparky is killed by the Vault Hunters themselves.
Other content[ edit ] Premiere Club: Mechromancer Pack[ edit ] The Premiere Club was a pre-order bonus that comes with golden guns, a relic, a golden key and early access to a fifth playable class, the Mechromancer. The golden key can be redeemed in-game to open a special, golden chest that includes rare guns, shields, or mods. On October 9,it became publicly available as a downloadable content pack.
As of October 17, it was renamed as the Mechromancer Pack. The Mechromancer, later revealed to be named Gaige, was first revealed at PAX East  and planned as post-release downloadable content for October 16,but was released on all platforms a week earlier.
It adds a level cap raise from 50 to 61 and a new game mode called the Ultimate Vault Hunter Mode. This is a third playthrough mode that supersedes playthrough 2. It became available on April 2, It comes as a free download for all players who purchased the Season Pass.
Psychos are psychotic enemies fought during the main Borderlands 2 campaign. He is a primarily melee focused character with an action skill called "Buzz Axe Rampage", which boosts his melee damage and causes him to regain health whenever he kills an enemy.
It was released on May 14, and is not included in the Season Pass. Digistruct Peak Challenge[ edit ] Released on September 3, the DLC increases the level cap from 61 to 72 and introduces the Digistruct Peak Challenge, a new map where Patricia Tannis will let players fight high-level enemies which can be over-leveled to "impossible" to earn new loot.
A free update prior to the DLC's release has added additional backpack, ammo and bank slots, to be purchased from the black market. This is not included in the Season Pass.