Saints Row IV - Dubstep Gun Remix Pack for Xbox - Metacritic
#19 - The Girl Who Hates The 50s | Walkthrough Saints Row IV Guide. 0. Post Comment Now, meet with CID in the star-marked warehouse. CID will start going Avoid or destroy them using the Dubstep Gun. After re-wiring all the . All logos and images are copyrighted by their respective owners. Copyright © Saints Row IV is an August Wide Open Sandbox game developed by Volition. Due to THQ's bankruptcy, Deep Silver took up publishing duties for the. Read Saints Row IV reviews from parents on Common Sense Media. Three books art images Our Mission · Our Impact · Meet Our Team · How We Rate · Board of The player mainly uses unrealistic weaponry also such as "the dubstep gun" . this is a hilarious game. to start it off you are the president who is also a.
The character assigning you tasks like hacking stores and stealing cars admits these are silly gameplay tropes. When you end up on a spaceship between dips into the virtual world, you can opt to romance each and every character — a jab at Mass Effect. The game is at its most bizarre and original in the missions in which you save characters from their simulated nightmare worlds, again thanks to the lack of any rules grounding the gameplay.
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It's rare for a game to realize it can make its own rules to give this kind of over-the-top experience. I don't want to spoil the surprises, but the game includes some nods to a very popular stealth franchise, '80s arcade games and even text-adventure games. The missions required to earn your team's loyalty are even more wacky. For instance, imagine smoking alien drugs from a busted lightbulb and then attacking furries when you're high.
Yup — that happened. Saints Row IV was almost banned in Australia because of this scene, but they settled on just removing that particular scenario. Snappy dialogue runs through each mission, including your own commentary. Saints Row IV's superior character customization engine allows players to pick from seven voices: Each voice is well-read, and I appreciated the equally-great female options.
The first few hours are structured with missions that force you to make introductions to the game's various activities, which are timed events outside of general gameplay. Some of these are entertaining and fun such as the dark "Insurance Fraud," where you bounce your limp body between speeding cars trying to rack up as much money as possible. Some are more tedious, like the one where you jump between platforms to implausibly improve your data connection. The main problem with these activities is you feel like you're being strung along a tutorial mode that takes several hours.
You think you've gone crazy, don't you?
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- Saints Row IV: Re-Elected
- Saints Row IV: Re-Elected
Johnny Gat could be considered one as it's said that he was stuck in his Ironic Hell simulation for years yet still never cracked. Additionally, though he could never save Aisha by himself, that didn't stop him from trying every time he got to that point.
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The Boss is also one, and even gives a speech on the point to their crew towards the end of the game. There is a hidden room in Let's Pretend that contains cut-outs of the development team's faces, as well as a secret weapon that is otherwise unobtainable: Act 3 of the game introduces the Marauder, a ball-shaped enemy that unfolds to form an explosive-shooting tripod robot.
It hits like a tank literally, its explosive weapon is identical in damage to that of a tank and it will only take damage if shot from behind while unfolded. They are the most dangerous enemy the Zin can throw at you, and after they're introduced Marauders start showing up at a mere level 3 notoriety. To put that in perspective, you earn level 3 notoriety for killing a single person in a store. Does This Remind You of Anything? Many players can expect some nostalgia when one of the first missions puts the Boss in a simulation based on an idyllic '50s sitcom with sinister undertones, much like the acclaimed "Tranquility Lane" quest from Fallout 3.
One can be found inside the 50s version of Steelport if the player takes the time to look around between missions. It actually has pretty impressive detail even though it isn't used for any storyline or side mission content and even has a short movie listing on a nearby sign. Leave it to the Saints to find a way to weaponize dubstep. A whole lot of content from Saints Row: The Third is present in game files, such as gang members, weapons and vehicles. Several mods in progress are aiming to reintroduce them to the game.
Dummied Out content isn't limited to leftovers from the previous game: The internal names of a number of audio logs correspond to SRTT -only characters like Viola or Oleg despite being repurposed for SRIV characters, and homie-to-homie conversations are set up for characters which never appear as homies in the normal game, like Philippe Loren. Basically, the only reason to buy additional Stamina is to get the achievement for unlocking all upgrades or if the player wants the additional mobility when "grinding" out cluster pick-ups and side missions early in the game.
You can capture all five towers just by grabbing a helicopter or flying saucer and flying straight to the top. Doing so means that you'll miss all the data clusters, though.
Saints Row IV (Video Game) - TV Tropes
What better way to enter your future seat in the White House than by crashing in through the roof after destroying a nuclear missile? Of the " America, Fuck Yeah! Wear the red, white and blue suit of Uncle Sam! Earn Your Happy Ending: How could things possibly be upbeat after Earth is destroyed?
Not only is there a dance party ending, not only do the Saints go on a wacky roadtrip through time, but they're also able to revive thousands of people Zinyak abducted including the story's narrator Zinyak threatens to do this if the Boss escapes. He makes good on his promise. Poor Oleg and Josh Easily Thwarted Alien Invasion: Zinyak is presented as the final boss, but despite having two screen-wide health bars, goes down with one shot and a lengthy QTE Zinyak is outraged not because of such an easy defeat, but because the scene was that poorly scripted.
Marauders are noted as being an annoying enemy due to needing to be shot in the back of the "head" to get damaged as it turns to look at you constantly with only a small amount of pause as it tries to shoot you.
If it's not under a roof you can also use the abduct-o-matic and take it out no matter what its doing. Same for other vehicles, it will render them driverless, but they usually aren't as annoying. Powers can be mixed-and-matched with various elements, each with its own effects: Fire sets victims aflame. Ice freezes victims, making them take more damage and shatter when killed. Electricity causes victims to ragdoll and fall over.
Glitch causes victims to Change colors, become pixilated, fall victim to Body Horror Gravity causes victims to temporarily float in the air, regardless of gravity. Toward the end of the final mission, you get power armor, which allows you to use your superpowers in the real world.
Hit max notoriety and face-off with aliens that have the same superpowers you do. Murderbots —slow, lumbering, Terminator-like robots that are incredibly hardy, carry heavy machine guns and bomb launchers, and could crawl towards you in an attempt to kill you if you don't blow off their heads first.
Marauders, mechanical pillbugs with giant lasers that can only be successfully attacked in one specific point on their backs. Zinyak's personal guard, Zin with heavy weapons and super powers. Some character levels past 30 or so won't unlock any new powers or upgrades, rendering reaching them slightly anticlimactic. However, they retain their personalities and memories, and several conversations make it clear that they're not exactly thrilled to be working with the Saints, and vice versa.
All romance options are available to both genders. Averted with Keith David, who rejects the Boss either way, and, amusingly, with Pierce, who says he "usually doesn't swing that way" regardless of the gender you use for the Boss. Everything Is Better With Dinosaurs: You thought Enter The Dominatrix couldn't get any more batshit insane?
Weapon References Almost every weapon customization in the game has got a reference from the pop culture. You can find a few examples below: You can fly close to the nuke town using the plane. Make sure you complete the mission within seven minutes. You can do this by undergoing a sex change at a Image As Designed clinic. Trophies You must successfully complete the corresponding tasks to get the following trophies: Unlock all trophies in Saints Row IV.
Parent reviews for Saints Row IV
There Is No Pancakes Bronze: Get your first Super Powers. Ghost in the Machine Bronze: Download a new ally into a robotic body. Blast from the Past Bronze: Half Way Home Silver: Complete all open world gameplay in two districts of the Simulated city of Steelport.
How It Should Be Gold: Complete all open world gameplay in the entire Simulated city of Steelport. The Full Kinzie Bronze: Do everything you can for Kinzie — Quests, Loyalty Missions… everything.
Do everything you can for Matt — Quests, Loyalty Missions… everything. The Face of the Saints Bronze: Do everything you can for Pierce — Quests, Loyalty Missions… everything.
The Two Shaundis Bronze: Do everything you can for Shaundi — Quests, Loyalty Missions… everything. Do everything you can for CID — Quests and… everything. Do everything you can for Asha — Quests, Loyalty Missions… everything. Do everything you can for Ben — Quests, Loyalty Missions… everything. Do everything you can for your Veep — Quests, Loyalty Missions everything. And I Ran Bronze: Super Sprint formeters. Be airborne during Super Jumps for a combined 10 minutes of gameplay.
Pounding the Pavement Bronze: Kill Aliens with the Stomp Super Power. Kill Aliens with the Telekinesis Super Power.