Left 4 Dead (series) - Wikipedia
Left 4 Dead currently has six official campaigns playable in Campaign and Versus, with a seventh . They all meet up there and head across the base courtyard, towards an old train. . Hunter Damage ― Did the most damage as a Hunter. Left 4 Dead is a series of cooperative first-person shooter, survival horror video games . and Francis, that led them to meet the second group, Coach, Ellis, Rochelle, and Nick. Three plush toys have been released based on the Left 4 Dead series' infected; first with the Boomer, and later with the Hunter and the Tank. The Passing is the first DLC campaign in Left 4 Dead 2, which includes a new One of the most highly advertised features of this campaign is a meet-up between the Left 4 Dead 2 Survivors and three of the A new Bride model for the Witch.
They encounter the Left 4 Dead Survivors taking shelter on the bridge, who inform the new Survivors that they will lower the bridge if the generator is refilled with gasoline. The Survivors make their way through the streets and buildings, past an interrupted wedding ceremony, through some sewers, to the generator, where they discover that one of the Survivors at the bridge has passed away.
With combined effort from everyone, the generator is filled, and the Survivors are able to lower the bridge to continue their journey onwards in their stolen race car. The Sacrifice is the only campaign to be released for both Left 4 Dead and its sequel at the same time. Storyline Edit The Survivors begin their trek on the top of a hotelwatching what was supposed to be their rescue helicopter fly away, leaving them stranded in Savannah, Georgia.
They make their way down to ground level via elevator, and introduce themselves on the way down. They then decide to head to a local mall said to be an evacuation station for CEDA.
Along the way, they aid a year old man by delivering bottles of cola in exchange for firearms and a clear path to the evacuation station.
Once at the mallthey discover it overrun with Infected and the health stations destroyed. With nowhere else to go, they fuel up a racing stock car put up for a show and make their escape. The Survivors now meet another group of people near a bridge, which needs to be lowered to continue; however, a generator which is on the other side of the bridge must be filled first to activate it.
The Survivors then walk by a park and into an apartment complex, which leads them to a wedding gazebo, where they encounter Bride Witch.
After a long walk in the once-busy streets, they are forced to move underground and through the sewers. After reaching the surface, the Survivors once again meet the second group, which tells them to collect gas canisters to fill up the generatorwhile they are swarmed by the Infected. When full, the bridge is lowered and the Survivors run back to the car and escape once again.
The Witch | Left 4 Dead Wiki | FANDOM powered by Wikia
The sun has set and the car is now immobile, the Survivors are forced to travel on foot over the stopped cars. In the distance, they see search lights, so they make their way towards them in hopes there will be someone around who can help. They discover the source of the lights to be a carnival which they traversefinding nothing but Survivor-hating Infected. Overhead, a helicopter can be heard, so they follow it until they reach a stadiumwhere they use lighting equipment and loud rock-and-roll music to inform the pilot of their presence.
The plan works, and the Survivors are rescued by the pilot. However, this was only true until he began turning pale and attempted an attack. In self-defense, and perhaps protecting of his comrades, Nick kills the now-infected pilot, sending the helicopter crashing near some boxcars and a shantytown located in the heart of the Mississippi swamps. The Survivors go through an abandoned swamp city, go across a river in a mechanical ferry, head through swamps and bayou swarming with Infected, and reach the swamp town.
Unfortunately, the Survivors find out that the town did not last and was overrun by the Infection. Through the advice of previous Survivors' graffiti, the quartet make their way to a Plantation housewhere they are able to contact a boat captain to come and pick them up.
They make it out alive, and continue down the Mississippi River, on their way to New Orleans, Louisiana. Unfortunately, their ship is running low on fuel, and is incapable of reaching New Orleans.
The Survivors are dropped off on the coast of a small suburban town named Ducatel with the task to find fuel for the boat engine. Unfortunately, the gas station across the street is out of diesel and a sign tells them that the next available gas is two miles away on the other side of a Witch-infested sugar mill. Along the way, the clouds start to roll in and rain starts to fall a little. Once they've gotten the gas needed to fuel their ship, a downpour starts up, and the roads begin to flood, forcing the Survivors to find other paths among the higher ground to make it back to the docks.
Left without a method of signaling the success of their mission, they use the lights of a fast food restaurantcalled the Burger Tankto alert their vessel instead. Their plan works, and they are able to make it safely back onto the boat with enough fuel to reach their destination. After a night's rest on their floating vessel, the Survivors reach New Orleans midday and set off to a supposed military evacuation set up on Veterans Memorial Bridge.
After traveling through the city that the Infected took over, they soon become victims of their own saviors as the military begins dropping bombs in the city. After ducking and dodging bombs, they reach the bridgewhere they are able to contact soldiers via a radio clutched in the hand of a dead man. They are provided clearance to cross the bridge to the evacuation vehicle on the other side of the bay. They finally find themselves flying away from their troubles, and making it out to safety as the bridge they were just on is bombed, and collapses into the bay.
Awards Once each level in a campaign is completed, players are presented with several awards. These awards are purely cosmetic and do not affect gameplay. Only the most relevant will be shown.
In Left 4 Dead, this is only shown if there were no Tanks or Witches in the chapter. Total Damage Award Note: The following are only given in Versus Mode.
Most Vomit - Vomited on the most Survivors. All the Left 4 Dead awards may still be shown based on relevance. Melee Fighter - Most kills with a Melee weapon Note: Spitter Damage - Did the most damage as a Spitter. Charger Damage - Did the most damage as a Charger. Longest Jockey Ride - The longest amount of time a Jockey rode a single survivor. Longest Tongue Pull - The longest amount of time a Smoker pulled a single survivor.
The content includes the main cast from Left 4 Dead 2 being playable characters with their own loadouts alongside the Witch and the Tank replacing the Bloodshot and the Napad as enemies.
Left 4 Dead is a downloadable indie game where the game is played as if it were released for NES. Seizonshatachi Left 4 Dead: Survivors is a game released at December 10, in Japanese arcades. The Sacrifice Tied to the release of "The Sacrifice" downloadable content, a four-part web comic drawn by Michael Avon Oeming was released to describe the events of the first set of survivors, Bill, Louis, Zoey, and Francis, that led them to meet the second group, Coach, Ellis, Rochelle, and Nick.
The use of the comic medium to expand the game's story outside of the game's bounds has been used by Valve before in promoting Team Fortress 2.
Several songs have been produced for the game and tie-in promotions. They are to be followed by two more plush toys yet to be released. They were also created by Alexandria Neonakis.
Within the United States, the Civil Emergency and Defense Agency CEDA orders the creation of safe zones with the aid of the military, and evacuates as many people as possible to these areas, aiming to transfer them to islands and ocean-going ships, as the infected are unable to cross bodies of water.
A number of people are discovered to be immune to the infection, though they can carry and unintentionally spread it to others. In both games, four of these "Carriers" or otherwise just immune humans, meet and become the game's "Survivor" characters, making their way to safe houses and extraction points.
Characters[ edit ] The first game follows four survivors as they travel from Pennsylvania to Florida. The game's four Survivors are: The most optimistic of the four.
The second game follows another group as they travel from Savannah, Georgia to New Orleans, Louisianaand features four new Survivors: Optimistic, a little naive, and a " good ol' boy " who finds the zombie apocalypse fun and exciting.
Gameplay[ edit ] The Left 4 Dead games are first-person shooters incorporating survival horror elements. A player controls one of the four Survivor characters, and has the ability to move, jump, and use weapons in their possession.
Players are limited to two weapons: Players also have three additional inventory slots. The third slot gives the player a thrown weapon, including a Molotov cocktaila pipe bomb that can be used to lure a horde towards it before it explodes, or a bile jar that can be used to lure a horde to a specific area.
The fourth slot provides for either a health kit which they can use on themselves or the other survivors, a defibrillator to revive a dead Survivor, or a special ammo deployment kit providing unique ammo such as explosive bullets. The fifth inventory slot is used for pain pills, giving the player a temporary health boost, or an adrenaline shot, temporarily increasing the player's speed. Some environmental objects like propane tanks or gasoline cans can be carried and thrown at hordes, upon which they can be fired upon as a makeshift explosive, but cannot be stored in the player's inventory.
In Left 4 Dead 2, limited-use weapons such as the chainsaw or the machine gun can also be carried in a similar manner. The player can use whatever object they are holding to temporarily push back any Infected surrounding them. A health bar is used to track each character's health; players are aware of the state of each other's health and special items, and each character is shown to other players through an outlined silhouette on the game's HUDregardless of walls that separate the characters, and colored based on their health state.
A character's health suffers from attacks from any Infected, environmental effects such as fires, and from friendly-fire incidents. When a character's health falls below a certain level, the character will not be able to move as fast until they can restore their health. If the player's health drops to zero, they become incapacitated, and a new temporary health bar appears, representing a bleed out period.
Should this bar drop to zero, the character dies, and can only be restored either through a defibrillator, appearing later in a level in a "rescue closet" from which they must be freed, or when the remaining players reach the safe house.
Otherwise, an incapacitated character can be revived with the assistance of any other character. However, if a character becomes incapacitated three times in a row without using a first-aid kit, they will immediately die the third time. Similarly, if a character falls over an edge, they will hang precariously for a limited time, falling to their death if they are not assisted in time.
In the main campaign mode, each campaign is divided into two to five sections. For all but the last section, the goal of the players is to reach the safehouse at the end of the level, where fresh supplies of weapons, ammo, and health items are typically found. In the final section, the campaign comes to a climax and requires the players to either make a stand against waves of Infected as they wait for a rescue vehicle, fill up an escape vehicle's gas tank while fending off the horde, or race through a gauntlet of Infected to make their way to the rescue point.
Additional game modes are also available. A 4-on-4 competitive mode is available, where in alternating matches, one side controls the Survivor characters while the other controls unique Infected creatures. When playing as the Survivors, the goal remains the same as the normal campaign mode. The Infected side tries to prevent the Survivors from making their way to the safehouse; should they be killed by the survivors, they will respawn later as a new creature.
Scoring is based on how far the Survivors get and other factors, with the team with the most points at the end of a campaign considered the winner.
Other modes are based on single-situation standoffs where the Survivors have to hold out as long as possible. In Left 4 Dead 2 two additional modes have been introduced. In "realism" mode, several of the video game aspects are removed from the game, such as the identification of the location of teammates via their silhouette, the respawning of dead characters later in rescue closets, and more severe damage models.
The sequel also features "mutations", game modes based on either the campaign or competitive modes where specific rules may be in place. For example, one mutation may give all the Survivor characters chainsaws from the start, while another may make every unique infected appear as a specific type, such as the Tank.
Both games support user-generated content through new maps and campaigns using tools provided by Valve; Left 4 Dead 2 also provides support for custom mutations. Valve has further supported the user community by highlighting popular third-party maps, and including select ones in software patches for the game. AI Director[ edit ] The Left 4 Dead series uses a collection of artificial intelligence routines, collectively the "AI Director", to monitor and alter the gameplay experience in response to the players.
Valve's primary goal with the AI Director was to promote replayability of the games' campaigns, as their previous multiplayer games with this feature, such as Counter-Strike and Team Fortress 2 have shown thriving communities of players that continue to play the games despite the limited number of maps available due to the unpredictable nature of online play.
Valve themselves had used this idea in some key battles in Half-Life 2: Episode Two where the spawning of Combine forces would be based on the player's location. The procedural generation considers each traversable area on the map, using pathfinding algorithms that Valve had incorporated into Counter-strike computer-controlled characters, and the "flow" of the map—the general direction from the start of the level to the safe house. As players progress through the map, the Director will spawn infected in areas near the players and out of sight, while removing infected from earlier portions of the map the players have passed through.
The Director will alter its previously developed schedule for spawning of infected to build up Survivor Intensity to a certain threshold; when this occurs, the game sustains this peak for a few seconds, then enters a period where it relaxes and reduces the spawning of infected, allowing the players to finish their current encounter and allow their Survivor Intensities to fall away from the threshold.
The Director then repeats this cycle until the players have reached the end of the level. Tank, Witch, or "No event". These events are not modified by the dynamic pacing of the game; Valve discovered when these were controlled by the pacing, players would often be at too high of an intensity to allow these encounters to occur.
Keeping the events on a separate track allows the pacing to be unpredictable, further enhancing the replayability goal of the Director. The second bar is the monitored "Survivor Intensity", with the red "Relax" sections occurring immediately after the Intensity reaches a threshold limit.
The third bar is the actual population generated while playing the level; certain common hordes have been removed due to the Intensity being high and in a "relaxed" state, while other hordes and uncommons have been added when the Intensity is very low near the end of the level.
The Director also creates mood and tension with emotional cues, such as visual effects, audio cues for specific types of infected, and character communication. The process is client-side and done by a multi-track system. Each player hears their own mix, which is being generated as they play through the game, and dead players watching a teammate hear their teammates' mix. A software patch for the cooperative game Alien Swarm added a game mode, Onslaught, that used a version of the AI Director from Left 4 Dead to dynamically generate enemies for the players to fight.
At the Game Developers ConferenceValve demonstrated a simple test where a player, fitted with a device to measure skin conductance level, played through a Left 4 Dead 2 level. Certain in-game actions, such as hearing a threatening noise or passing an opening doorway, would cause the skin conductance to rise.